Chroniken der Dunklen Brut (DLC)
Dragon Age II
Dragon Age: Inquisition
Dragon Age: Origins
Interviews
Previews
Reviews
Dragon Age: Origins - Awakening (Addon)
Leliana's Song (DLC)
Rückkehr nach Ostagar (DLC)
Witch Hunt (DLC)
Seite / Datum | Leseprobe |
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VideoGamer.com
17.11.2009 |
Interview mit Ray Muzyka Dragon Age: Origins is out. Mass Effect 2 is out in January. Star Wars: The Old Republic is out… well, we don't know when, and there are even "unannounced projects" on the go. Canadian developer BioWare is busy. But not so busy that co-founder and CEO Dr. Ray Muzyka couldn't take the time to do a massive, no-holds barred interview with VideoGamer.com. Here, in the first part, Ray dissects Dragon Age, talking reviews, sex and graphics. |
Gamezone.com
03.11.2009 |
Interview mit Mark Darrah “…this is the game that we wanted to make and it pushes the boundaries in a lot of ways” It is one of the more anticipated games of 2009. When BioWare’s Dragon Age: Origins hits retail shelves tomorrow morning, it will likely set a new benchmark for single-player role-playing games that has been long overdue. Of course, GameZone.com will have a review of the title, but in the meantime, for those hungering for more information about the game, we thought to ease that a little bit with an interview from BioWare’s Mark Darrah, the executive producer of the game. |
Strategyinformer.com
14.10.2009 |
Interview mit Mike Laidlaw The week of September 27th, Strategy Informer was invited out to Bioware’s studio in Edmonton, Alberta Canada to get a close look at their upcoming fantasy role-playing title, Dragon Age: Origins. Over the course of next few days, we will be bringing forth a handful of interviews with the development team from Bioware, a write-up on two demonstrations that included how choices made in the title can affect the end-game and the toolset for mods, a preview based on our hands-on time spent within the title, and an exclusive interview with the co-founders of Bioware, Ray Muzyka and Greg Zeschuk. Today, we are proud to present our sit-down interview with the Lead Designer of Dragon Age: Origins, Mike Laidlaw. |
Thegamereviews.com
14.10.2009 |
Interview mit Mike Laidlaw TheGameReviews recently received the opportunity to visit Bioware’s Edmonton Studio. For the sake of full disclosure, we have opted to let our readers know that we were flown up there on behalf of Bioware and did not pay our airfare, hotel, or food. We feel that this has in no way compromised our judgment about Dragon Age: Origins and will be presenting what we hope will be a fair, unbiased, and informative look into the game. Check back throughout the week for an in-depth look into Dragon Age: Origins. |
Thegamereviews.com
14.10.2009 |
Interview mit Mark Darrah TheGameReviews recently received the opportunity to visit Bioware’s Edmonton Studio. For the sake of full disclosure, we have opted to let our readers know that we were flown up there on behalf of Bioware and did not pay our airfare, hotel, or food. We feel that this has in no way compromised our judgment about Dragon Age: Origins and will be presenting what we hope will be a fair, unbiased, and informative look into the game. Check back throughout the week for an in-depth look into Dragon Age: Origins. |
CheatCodeCentral
09.10.2009 |
Interview mit Mark Darrah, Mike Laidlaw, Ray Muzyka und Greg Zeschuk BioWare is a team known for massive games. From Neverwinter Nights to Mass Effect, BioWare has been building complex gaming worlds for years and stunning players with involving storylines and morally ambiguous characters. Dragon Age: Origins is one of BioWare's biggest projects ever, and to get a glimpse behind the world of Dragon Age we sat down with some of the key players in its development: Executive Producer Mark Darrah, Lead Designer Mike Laidlaw, and BioWare's famous doctors, Dr. Greg Zeschuk and Dr. Ray Muzyka. In this interview, we discuss the origins of the game, BioWare's place within EA, and how the story's appeal transcends video game genres. |
GameShark.com
08.10.2009 |
Interview mit Mark Darrah We sit down with Executive Producer Mark Darrah to dicusss Dragon Age the game as well as the franchise as a whole. Teil I der GameShark.com - Interviewreihe |
GameShark.com
08.10.2009 |
Interview mit Mike Laidlow We continue our Dragon Age discussion with Lead Designer Mike Laidlaw, who covers a wide assortment of topics from Tolkien influences to gratuitous violence. Teil II der GameShark.com - Interviewreihe |
GameShark.com
08.10.2009 |
Interview mit Ray Muzyka und Greg Zeschuk When you want more Dragon Age and Bioware info -- why not go to the source? Todd concludes his discussion with the two Bioware co-founders. Teil III der GameShark.com - Interviewreihe |
Blastmagazine
14.09.2009 |
Interview mit Greg Zeschuk Dragon Age: Origins had a booth at the Penny Arcade Expo, and BioWare’s co-founded Dr. Greg Zeschuk was on hand to discuss the game, which is set to release on PC, Playstation 3 and Xbox 360 later this year. We chatted him up a bit to get some information on the characterization, customization and replayability of Dragon Age, as well as a little bit of insight on what version of the game may suit your gaming needs best. |
Gamebanshee
04.09.2009 |
Interview mit Mike Laidlaw Edmonton. The Lion's Head Pub. Several drinks in, I find myself in a conversation with Dragon Age: Origins lead designer Mike Laidlaw about the standards Sir-tech set with Wizardry: Proving Grounds of the Mad Overlord. As the drinking continues, we exchange stories about battling 99 berserkers in The Bard's Tale, interacting with Zombie #1201 in Planescape: Torment, and which characters voiced by the late Tony Jay had the most impact on us. Not your typical bar conversations, in other words. |
Gamebanshee
04.09.2009 |
Interview mit Mark Darrah. Several members of the Dragon Age: Origins team were away at GenCon Indy during my visit to Edmonton, but fortunately executive producer Mark Darrah stayed back to share his knowledge with the attendees. This is a guy who has been with BioWare for over ten years, having started out as a programmer on Baldur's Gate, so I felt pretty lucky to be able to tap into his experience. |
Gamasutra
31.08.2009 |
Interview mit Ray Muzyka. There's clearly a lot riding on the launch of Dragon Age: Origins. Its name very much implies a franchise in the offing, and Electronic Arts' high-frequency stream of promotion for the game also shows its success to be a top priority for the publisher. It's been painted, to hardcore gamers, as a hearkening back to BioWare's old days of epic fantasy in the Baldur's Gate vein. But there is much about the game that also pushing forward into new territory for the developer. |
Krawall
10.07.2009 |
Interview mit Greg Zeschuk In der letzten Woche durften wir zum zweiten Mal in diesem Jahr unsere schmierigen Griffel an BioWares neueste Rollenspiel-Hoffnung „Dragon Age: Origins“ legen. Nachdem unsere Gruppe von blutdurstigen Helden einen Oger besiegt hatte, war noch Zeit für ein Interview mit dem Firmen-Mitbegründer Greg Zeschuk. Der wehrte Herr entführte uns und den netten Gamona-Kollegen Sebastian Thor über eine steile Wendeltreppe in ein düsteres Gewölbe – quasi der perfekte Ort für ein Gespräch über die Bioware-Philosophie, „Dragon Age“ und Emotionen in Spielen. |
Eurogamer
08.07.2009 |
Interview mit Greg Zeschuk If you're a game developer who's prone to epileptic fits, repeated coronary occlusions, or regular spells of choking during lunch, you could do a lot worse than seek employment with BioWare, an RPG house run by not one, but two, MDs. With the release of Dragon Age: Origins looming, and a merger with stable-mate Mythic, the developer behind Warhammer Online, recently announced by parent company EA, we caught up with co-founder Dr Greg Zeschuk to discuss the ramifications of the new organisational structure, and what we can expect from the studio's latest, significantly darker take on fantasy. We also asked what he made of this strange lump on our neck. (It turned out to be peanut butter.) |
CVG
08.07.2009 |
In what was possibly the most in-and-out trip in this writer's career (except for maybe flying to Japan for one day), we sped to a posh hotel in the green fields of Hampshire (UK) for a natter with Greg Zeschuk, co-founder of BioWare, VP at EA and group creative officer of the MMO RPG group. Three hours of travelling for a 20-minute chat turned out to be worth it though, because Zeschuk had plenty to say. Part two of our chat focuses on everything from BioWare's take on the state of games to motion control and Wii development. Here we talk about Dragon Age. |
DragonAge-Game.de
08.07.2009 |
Unser eigenes Interview mit BioWare-Mitbegründer Greg Zeschuk Im Rahmen des Dragon Age-Preview Events am 30. Juni 2009 in München, hatte wir auch die Möglichkeit BioWare-Chef Greg Zeschuk einige Fragen zu stellen. Lest hier, was er uns über Dark Fantasy, Baldur's Gate und die Action in Dragon Age erzählt hat. |
Gamasutra
29.06.2009 |
Interview mit Ray Muzyka BioWare has been a quickly-rising star within Electronic Arts' stable of studios, recently opening up its third location, making headlines with upcoming MMO Star Wars: The Old Republic, and launching major single-player titles Mass Effect 2 and Dragon Age in the fall. Earlier this week, it was announced that BioWare co-founders Ray Muzyka and Greg Zeschuk will head up EA's new RPG/MMO Group. Along with BioWare, it includes EA's other big MMO developer, Mythic Entertainment, which maintains Warhammer Online, Dark Age of Camelot, and Ultima Online. |
IndustryGamers
17.06.2009 |
IndustryGamers: So let's talk about your new IP, Dragon Age. This is in some ways a spiritual successor to Baldur's Gate? Ray Muzyka: You could look at it that way and maybe taken to the next level with this next generation. If you think about the feature set we had in Baldur's Gate II and imagine that married with the cinematic scope and characterization and the way the emotional engagement works with the characters and worlds in Mass Effect... put those together and it's kind of what you get in Dragon Age. But we're defining a new kind of fantasy is how we're looking at it too – dark heroic fantasy. It's not the high fantasy of Tolkien or the low, dark stuff either. It's more in the middle where you're a hero still but you're a dark hero in a dark world where choices have consequences, and it's mature and gritty and realistic. So it's something pretty differentiated from the other fantasy you've seen to date, we think, and we're pretty excited about it. |
Gamasutra
09.06.2009 |
Being the lead writer on a BioWare game seems to be one of the most intensive writing jobs in the industry -- the company's mission, after all, is "to deliver the best story-driven games in the world." Funny, then, that BioWare's David Gaider would go home from work on Dragon Age: Origins and gleefully write its prequel novel, Dragon Age: The Stolen Throne, which was just released this past March, ahead of the game's debut. Here, Gaider talks about the evolution of BioWare's game making process since he joined the company in 1999 for 2000's Baldur's Gate II through to today, as he moves into that same high fantasy territory with Dragon Age: Origins, which is due on Windows PC, PlayStation 3, and Xbox 360 this October. |
MTV Multiplayer-Blog
04.06.2009 |
BioWare talked about their general philosophy on downloadable content and said that they planned for “Dragon Age” DLC to expand over one and-a-half or two years. *** During my interview with BioWare at GDC, VP Greg Zeschuk also spoke about downloadable content and what that means for their new game “Dragon Age: Origins,” since “Mass Effect” only had one piece of DLC to fans’ disappointment. Here’s what he had to say: |
Eurogamer
11.05.2009 |
Mike Laidlaw - Dragon Age: Origins' lead designer - stands centre-stage in front of a crowd of games journalists extolling the core values of Dragon Age. Those being violence, lust and betrayal. Which means that Dragon Age is much like Eurogamer around closing time, but that's neither here nor there. Today BioWare is mainly dwelling on the first of the troika, letting the gathered hacks loose on an extended combat encounter against a boss (I lose, natch). Lust is teased as the major subject of E3, in a manner so lascivious I raise a gentlemanly eyebrow (some of your party are "very grateful", apparently). Which makes me think of the difficulty of taking a party-based RPG and trying to take it to a large audience. It has, after all, been a long time since BioWare wielded a broadsword +4. |
The Video Game Blog
06.04.2009 |
But I mean the idea was that Dragon Age harkens back to the Baldur’s Gate era, and part of that is a game where it is about the writing. And I know that marketers have a kind of a hard time trying to figure out how to show it off. You can’t show a screenshot of writing, story, and character. But story and character are what Dragon Age is about just as it’s what Baldur’s Gate 2 is about. I’m hoping that once people start getting to play and actually take a close look as opposed to just the superficial look you get in the trailer, they will see all the stuff that’s there. The amount of writing that has gone into the setting, the story, and the depth that that creates.
Interview mit David Gaider Teil 2 |
The Video Game Blog
05.04.2009 |
A QA tester would come to my office and they’d get to this point where they’re presented with the option, say, for a major quest. Because there was nothing telling them, “If you’re a good player, do this. If you’re a evil player, do this.” You know, that sort of thing. Then all the choices seemed reasonable if very different. But they sat back and had to think “Wow, what do I do?” They have to think about how they, personally, felt about it.
Interview mit David Gaider Teil 1 |
GameBanshee
28.10.2008 |
Even though Dragon Age (now Dragon Age: Origins) was first announced alongside The Witcher back in 2004, we really haven't been given a whole lot of info about the game until this year. Yet, despite the fact that BioWare has finally started showing the game to the public, there are still plenty of unanswered questions. In an effort to fill some of those gaps, we sat down with project director and executive producer Dan Tudge. |
Eurogamer
21.10.2008 |
Was erwartet man von einem Nachfolger zu Baldur's Gate? Einem der einflussreichsten und gelungensten Beispiele westlicher Rollenspielkunst. Soll es vor Innovationen strotzen und neue Welten bereisen oder den ausgetretenen Pfad der Klassiker bestreiten und den Fans das Spiel ihrer Träume liefern? Im Idealfall bietet BioWares nächster Streich Dragon Age beides. Eine moderne Präsentation, eine gewohnt tiefgründige Story und jede Menge menschlicher Interaktion. Sollten die Traumvorstellungen des erfahrenen Teams Wirklichkeit werden, toppt der Titel damit seinen Quasi-Vorgänger in jedem Detail. |
ONLINEWELTEN
18.10.2008 |
Lead Designer Brent Knowles ist seit Baldur's Gate 2 bei Bioware. Sein neuestes Project kehrt zurück zur Epischen Fantasy, ist aber dunkler und kommt ohne AD&D-Regeln aus. Jörg Langer hat mit Knowles über die Besonderheiten von Dragon Age gesprochen, und wieso es heutzutage keine 6- oder 8-Helden-Gruppen mehr in Computerrollenspielen gibt. |
VideoGamer
16.10.2008 |
The Xbox 360 and PS3 versions of upcoming PC RPG Dragon Age: Origins will be released after the PC version, BioWare has confirmed to VideoGamer.com. |
The Electric Playground
18.09.2008 |
BioWare is returning to its roots with Dragon Age: Origins, a swords and sorcery RPG in the vein of Baldur's Gate. And here's something unheard of in this day and age: it's going to be PC exclusive. We caught up with BioWare co-founder Greg Zeschuk and asked him all about it. |
Crispy Gamer
02.09.2008 |
Game developer BioWare has been on a roll for quite some time. Being the creator of some of the most highly acclaimed RPGs in gaming history has a certain amount of cachet attached to it. So, when given the chance to interview the man who wrote part of Baldur's Gate II, the character HK-47 from Knights of the Old Republic, and Dragon Age, Jason McMaster took it. In his interview, he gets a look at Dragon Age and discusses how BioWare approaches its game design and writing. |
GameShark
22.08.2008 |
Five questions with David Gaider, Lead Writer Dragon Age Origins. OK, maybe a few more than five. |
Eurogamer
20.08.2008 |
BioWare may continually refer to Dragon Age: Origins as a spiritual successor to Baldur's Gate, but that game came out a long time ago, and for one reason or another Origins left us a little cold at E3 in July. Certainly we had none of the excitement left by Blizzard after Diablo III was revealed in style back in June. |
Das gamer
15.08.2008 |
There aren't many doctors in game development, but acclaimed Canadian developer BioWare (based in Edmonton) has two of them. Dr. Greg Zeschuk, CEO and General Manager and Dr. Ray Muzyka, President and General Manager sit at the top of the food chain at BioWare, which Electronic Arts bought seven months ago. I caught up with Dr. Zeschuk in Los Angeles while he was showing off his company's latest game franchise, Dragon Age: Origins. |
UGO
10.08.2008 |
BioWare has a track record for ruining all my interpersonal relationships around the release of any of their titles. As hard as I might try, I suddenly begin to favor conversation trees over actual conversation and my lovely home takes on a "den" aesthetic that becomes remarkably embarrassing after finally completing whatever recent opus they've released. To prepare myself for the upcoming, yet distant, Dragon Age: Origins (first quarter '09) and the soon to be released Sonic Chronicles: The Dark Brotherhood, I snagged a moment with BioWare president and exec-producer, Dr. Greg Zeschuk, to talk about all the wonderful ways that he'll be ruining my social life over the next year. Dig in, and read on for the full interview. |
MTV
04.08.2008 |
BioWare co-founder Greg Zeschuk talked to me about “Dragon Age” recently. I had just seen an E3 demonstration off-site from the “big” gaming trade show. I witnessed one of the most impressive cutscenes I’ve ever seen — an epic clash of armored heroes and grunting orcs that could make Peter Jackson jealous. And I played a few minute’s of the game’s borne-from-”Baldur’s Gate” tactical combat. |
Gamespy
15.05.2008 |
It's odd that when presented with the opportunity to chat with BioWare co-founder Dr. Ray Muzyka on the cusp of Mass Effect's release for PC, the blockbuster RPG was among the last topics we chose to discuss. Not to take anything away from it; we're big fans of it here. It's just that it's much more gratifying to pick Dr. Muzyka's brain than to have him rattle off information about a game we already know everything about. |
IGN
15.05.2008 |
urious about what's going on with BioWare's upcoming PC role-playing game Dragon Age? We are too. At a recent EA Spring Break event in San Francisco, Calif., we had a chance to talk with Dr. Ray Muzyka, co-founder and general manager of BioWare, and vice-president at Electronic Arts, about the game, what's going on with Mass Effect on PC, and what might be happening with BioWare in the future. Over the years Muzyka has helped produce some of the biggest RPGs ever made like the Baldur's Gate series, Neverwinter Nights, and Star Wars: Knights of the Old Republic. |
Crispy Gamer
19.03.2008 |
It's rare to find game developers as down-to-earth as BioWare founders Drs. Ray Muzyka and Greg Zeschuk. Consider that the pair has shipped entire fleets of games; been responsible for an unprecedented string of RPG category-redefining hits (Baldur's Gate, Neverwinter Nights, Jade Empire, Star Wars: KOTOR, etc.) dating back more than a decade; and recently sold their pride and joy to Electronic Arts alongside fellow studio Pandemic for nearly $800 million -- and all this after having already shifted the company once before, to venture capital firm Elevation Partners, which includes the likes of U2's Bono amongst its backers. |
Eurogamer
17.03.2008 |
Zu Mass Effect, aber Dragon Age wird kurz erwähnt The first thing to establish about Mass Effect on PC is that it's not a port. "This is a conversion," explained BioWare demonstrator Chris Priestly. "BioWare hates ports." Considerable effort has been expended on adapting the science-fiction role-playing game from console to desktop. Not only does it have the well-documented control, inventory, and hot-key changes, but it also has gameplay improvements informed by community feedback on the 360 original. There are shorter loading times and faster elevators, and there's less texture-popping. Mass Effect PC also supports higher resolutions; Priestly illustrated this by focusing on Liara, whose freckles were apparently more visible (we were also shown the infamous sex scene so we could see for ourselves how ludicrous The Allegations were, which we found a little bizarre). |
Gamespot
11.10.2007 |
Last week, Bungie Studios stunned the game industry by announcing that it was separating from cash-flush corporate parent Microsoft. This week, another unexpected blow floored industry watchers when Electronic Arts announced it was buying BioWare/Pandemic, the "superstudio" formed by the union of the eponymous Canadian RPG maker and the Californian action studio. |
Golem.de
11.03.2007 |
Dr. Ray Muzyka gründete vor zwölf Jahren mit Greg Zeschuk das Spielestudio Bioware. Die kanadische Firma hat nicht nur mit Baldur’s Gate das Rollenspiel-Genre wiederbelebt und als eine der ersten mit Neverwinter Nights massiv auf User-Modding gesetzt, sondern hat aktuell mit Mass Effect und Dragon Age gleich zwei Schwerkaliber in der Mache. Golem.de hat Ray Myzuka im Rahmen der Game Developers Conference 2007 einige Fragen gestellt. |
CVG
21.01.2007 |
Teil 2 Our interview with BioWare CEO Ray Muzyka and president Greg Zeschuk concludes in this second part, which finds them continuing to discuss the PC gaming scene and additionally talking jokingly about their dream game and what games they're looking forward to this year... |
CVG
19.01.2007 |
Teil 1 BioWare is one of the most respected videogame developers on the planet and, responsible for a number of killer PC titles, is a company that certainly knows its biscuits when it comes to developing for the platform and what the future holds for it, too. It's on the verge of releasing Jade Empire: Special Edition for PC, is beavering away on PC RPG Dragon Age and is developing an MMOG that we can't wait to see fully unveiled. And it's surely got other PC delights up its sleeve that it's waiting to announce. |