Chroniken der Dunklen Brut (DLC)
Dragon Age II
Dragon Age: Inquisition
Dragon Age: Origins
Interviews
Previews
Reviews
Dragon Age: Origins - Awakening (Addon)
Leliana's Song (DLC)
Rückkehr nach Ostagar (DLC)
Witch Hunt (DLC)
Seite / Datum | Leseprobe |
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DiehardGameFAN.com
01.01.2010 |
While I waited with some impatience for the next Mass Effect title to hit the store shelves, Bioware managed to sneak this title out of the gates with some fanfare and blood-letting, but is this RPG just a filler to keep us in the loop, or has Bioware hit upon another gem like Mass Effect that’ll keep us coming back for years?
Wertung: Classic Game |
Gamebanshee
04.09.2009 |
Let me start off by first saying that if you're looking for a quick, generalized overview of Dragon Age: Origins, then this article isn’t for you. I’m not going to be covering the dark fantasy atmosphere the game employs, nor will I be covering the six origin stories at length or any of the specific goals that need to be accomplished during the game. All of that has been paraded about in countless previews on the web and in magazines, and I feel as though I have much more important ground to cover after spending several hours with the game. |
Mmorpg.com
04.09.2009 |
When Bioware invited MMORPG.com out to Edmonton to see Dragon Age, our first question was "why?" Dragon Age is not an MMO, it doesn't pretend to be an MMO, and there is absolutely nothing online about it. So what brought us there? According to Bioware, they wanted to show it to a wider audience and thought that specifically MMO players would find it to be a complimentary experience. Fair enough. |
Sorcerers
04.09.2009 |
In the early days of August, we've received an invitation from Edmonton to attend an event showcasing BioWare's upcoming spiritual successor to the Baldur's Gate series, Dragon Age: Origins. As we've been following the development of the game quite closely here at Sorcerer's Place (you can only replay Baldur's Gate 2 a few dozen times before, well, it starts getting repetitive), we've naturally wasted no time in picking a lucky winner to be hosted by BioWare. Now that he's finally allowed to give us his impressions, Beren shares his views on Dragon Age: Origins. |
Gamesradar
31.08.2009 |
First things first: there’s a lake-load of blood in the game proper, but certainly there’s nothing to rival a limb-lopping fest like Dead Space. And, as far as sexy times go, think God of War II pre-watershed tame. At its heart, Origins is a typical timeworn RPG where a colorful posse of ragtag heroes find themselves thrown together in a quest to save their riff on Middle-Earth from an ancient menace, and it’s all the better for it. |
buffed
15.08.2009 |
Wenn Ihr Dragon Age beginnt, entscheidet Eure Rassen- und Klassenwahl, wie Ihr den Einstieg ins Spiel erlebt. Sechs verschiedene Abenteuer, sogenannte „Origin Stories", führen Euch in die Welt ein, erklären die Spielmechanik und Hintergründe. Wir konnten eine Origin Story bereits spielen: Als Magierin Georgia erlebten wir Intrigen und Gefechte, knackten Rätsel, entlarvten Verräter. Satte 34 exklusive Screenshots illustrieren unsere ersten Abenteuer. |
Gamespot
14.08.2009 |
Developer BioWare suggests that Dragon Age: Origins will be a spiritual successor to Baldur's Gate, and we just got our hands on the first few hours of the wizard's origin. |
gamespot
23.07.2009 |
Many video game heroes have memorable origin stories, but in Dragon Age: Origins, you get to live yours. You won't be thrown into the main quest straightaway after creating your character. Rather, you'll spend some time living the life you've chosen for your hero. Born into a life of privilege and high-level political machinations? You'll have to maneuver your way among the elite to find your grander purpose. As you play through the early chapters of the game, you'll not only get a feel for combat, conversation, and the various in-game menus, you'll also be forging your character's identity. In our recent demo, we took to the mean streets of the underground dwarven city of Orzammar to see what it's like to grow up a poor duster from the wrong side of the cavern. We'll tell you one thing right now: It ain't pretty. |
Gamesradar
11.07.2009 |
Seeing Dragon Age: Origins this time, we were skeptical. BioWare’s making it, which is good – they made Baulder’s Gate and Nevewinter Nights (two of our favorite PC RPGs) – but there’s also this: Did you see the knight in full plate mail doing a hair-metal knee slide under a dragon to inflict some kind of fish-filet belly opening cut? (It happens towards the end). |
Gamers.com
09.07.2009 |
We’ve talked at length about Dragon Age’s dark-fantasy story and the game’s spellcasting mechanics, but, until now, we haven’t seen the 360 version in action. At a recent hands-on event, Thierry Nguyen and I got some time with the 360 build and discovered, not surprisingly, that it works. |
IGN
09.07.2009 |
Choice has long been a buzz word used by developers claiming their game allows players to take any path they wish, that decisions they make have an important impact on how the story pans out. While some games have come close to fulfilling these promises, BioWare aim to edge even nearer with Dragon Age: Origins. |
Nowgamer
09.07.2009 |
They’re not the dirty, truculent and mischievous pixie-creatures of pre-Tolkien fantasy, but the elves of Ferelden are treated by humans with the same regard as vagrants and vagabonds. And while magi are employed in the city of Ostagar to defend its walls and magic is respected by its population, its practitioners are distrusted, feared and even hated by some. Generally speaking, choose an elf or a mage character, especially an elven mage, and you’ll encounter prejudice by the bucketful wherever you go in Dragon Age: Origins. Our foray into DA:O’s equivalent-of-Baldur’s-Gate city already hints at the ominous direction BioWare is taking its new IP in. But sitting in front of five of BioWare’s top development team members prompted the obvious question: what exactly makes DA:O different from BG I and II or Neverwinter Nights? |
Gamona
09.07.2009 |
Wir Spieler mögen es gemütlich: am besten bis zum Kopf zwischen Couch und Decke versunken, die Schale mit Keksen in Griffweite, den Controller umklammert. Klappt das auch mit einem klassischen Rollenspiel, das jenseits von Papier und Stift eigentlich eher auf dem PC zu Hause ist? Nach einer Stunde mit der Xbox-360-Version von Dragon Age: Origins bleibt nur ein zackiges „Jawollja!“ |
GamePro
08.07.2009 |
Nach Mass Effect kommt mit Dragon Age: Origins das nächste epische Rollenspiel der Kultfirma Bioware. Diesmal wird’s düster, rau und blutig, wie unser Probespiel auf der Xbox 360 zeigt. |
Onlinewelten
08.07.2009 |
Rollenspielkost in Echtzeit, Entscheidungen zwischen Gut und Böse, vielfältige Charaktere und Kulturen – Biowares Werke wie „Star Wars KOTOR“, „Jade Empire“ und nicht zuletzt „Mass Effect“ fesseln die Spielergemeinde mit solchen Tugenden. Entsprechend hoch sind die Erwartungen an „Dragon Age Origins“, das neueste Werk der inzwischen zu EA gehörenden Edelschmiede. |
Gamestar
08.07.2009 |
Noch drei Monate, dann erscheint mit Dragon Age: Origins für PC eines der spannendsten Rollenspiele des Jahres 2009. BioWare hat uns die Entscheidungsvielfalt im düsteren Fantasy-Epos demonstriert. Hier unsere Preview. |
Gameswelt
08.07.2009 |
Bioware in München! So etwas können wir uns natürlich nicht entgehen lassen. Die Kanadier stellten einmal mehr ihr neues Rollenspiel Dragon Age: Origins vor und ließen uns an der Xbox 360 Hand anlegen. Wir waren gespannt, welche Fortschritte das Spiel seit der letzten Visite gemacht hat und wie sich der potenzielle Kracher auf der Konsole spielt. Leider mal wieder alles viel zu kurz, nach einer halben Stunde ungewöhnlicher Präsentation, einem Kampf gegen einen Dämon und einem Interview war die Sache schon vorbei. |
Eurogamer
08.07.2009 |
It takes a lot of components to make a great game. You need glamorous stuff like lax unpaid overtime regulations, dangerous quantities of Diet Coke, and dozens of cubicles filled with half-built LEGO Mindstorm Robots. Also, throwing in a skateboarding chipmunk named Jimmy Lightning doesn't hurt. |
Krawall
08.07.2009 |
Freunde des klassischen Rollenspiels können sich in diesem Jahr noch mit zahlreichen Schmankerln den Wanst vollschlagen. Auf dem Speiseplan stehen zum Beispiel Titel wie „Divinity 2: Ego Draconis“ und „Risen“. Gut, Freunde des LARP (Life Action Role Play) pfeifen auf derartige Spiele. Ihre Phantasie ist sowieso unerschöpflich, und das Herumtollen in selbstgebastelten Kostümen macht in ihren Augen weitaus mehr Spaß als schnödes Vegetieren vor dem PC oder der Konsole. |
Gamespy
08.07.2009 |
BioWare loves to play the "freedom of choice" card. Back when the superstar development studio (which has since been acquired by EA) trotted out Star Wars: Knights of the Old Republic in 2003, the whole good/evil choice mechanism was a fairly interesting story hook. These days, it's a little... well, played out. When I first started hearing about BioWare's upcoming fantasy-RPG Dragon Age: Origins, I figured it'd hew to the same-old-same-old morality system that's more or less persisted all the way up through Mass Effect. I was right and wrong. |
Gamona
08.07.2009 |
Wir Spieler mögen es gemütlich: am besten bis zum Kopf zwischen Couch und Decke versunken, die Schale mit Keksen in Griffweite, den Controller umklammert. Klappt das auch mit einem klassischen Rollenspiel, das jenseits von Papier und Stift eigentlich eher auf dem PC zu Hause ist? Nach einer Stunde mit der Xbox-360-Version von Dragon Age: Origins bleibt nur ein zackiges „Jawollja!“ |
DragonAge-Game.de
08.07.2009 |
Unsere eigene Preview zu Dragon Age: Origins! Plötzlich steht er vor uns! Ein großer, hässlicher Oger. Was für ein Schock. Sicherheitshalber lassen wir unsere kleine Magierin erst einmal hinter ihre Mitstreiter zurückweichen. Doch auch der Oger hat unsere Truppe schon erspäht und stampft langsam vorwärts. Mutig entscheiden wir uns dazu in den Angriff überzugehen. Unsere drei Schwertkämpfer stürmen ihm entgegen, die kleine Magierin zaubert im Hintergrund. Aber dann – zwei Schläge und wir sind tot. Verdammt! |
CVG
27.06.2009 |
I'm not a big fan of dogs, but when a fantasy RPG from BioWare includes one as a major character, Isit up on my hind legs and prick up my ears. If nothing else, Dragon Age: Origins will be the first game Iknow of that'll allow you to level up a canine in the same way as a wizard. I'm still not sure I was meant to find the dog while sitting in the corner, far from the prying eyes of various PR people observing the collected throng of journalists attempting to defeat an evil, insane wizard. Naturally, I'd mopped the floor with him with a minimum of fuss and was busying myself trying to explore as much of the game as I could before EA tore the mouse from my bloodied stump of a hand. |
Worthplaying
24.06.2009 |
RPG fans have already experienced Bioware's storytelling expertise in titles such as Baldur's Gate and Knights of the Old Republic. When Bioware announced the development of Dragon Age, it helped the prolific RPG developer break out from the shackles of having to work within someone else's IP. Mass Effect's runaway success has already proven that the developer can easily stretch its legs beyond its former work, and with Dragon Age: Origins, it's ready to do the same within a world of dark fantasy. At E3, a playable demo was available for the press after we'd been given a rundown of a few of the game's branching options. The player was standing beside a campfire with several others of his party and was free to speak to any of them. One was a gothic mage, Morrigan, whose camp was separate from the others, and the other had a significantly brighter complexion and sociable attitude, which meant that she was "the nice one." To add a further wrinkle, both were potential romantic interests. |
PC-Games
16.06.2009 |
Die schlechte Nachricht zuerst: Dragon Age: Origins verschiebt sich auf Ende 2009. Ursprünglich hätte das schon im Vorfeld umjubelte Rollenspiel im diesjährigen Frühling erscheinen sollen. Im gleichen Atemzug mit der Terminänderung verkündeten die kanadischen Entwickler von Bioware, man wolle das Produkt zeitgleich für PC, Xbox 360 sowie PlayStation 3 herausbringen. Manch ein Leser befürchtet jetzt sicherlich, es handele sich um eine Konsolen-Entwicklung, die auf die Schnelle für den PC portiert wird. Doch zum einen haben die Macher mit den PC-Umsetzungen von Jade Empire (84 % im Test) und Mass Effect (85 % im Test) ihren Sinn für Qualität bewiesen und zum anderen gab Firmenchef Ray Muzyka Entwarnung. |
Atomicgamer
11.06.2009 |
E3 - We recently got our hands on Dragon Age: Origins at E3. The game has all the trappings of a great RPG; elves, dragons, weapons, stats, sex, dragons and everyone's favorite, branching dialog. (No word yet on actual dragon sex.) Luckily, we got a really good look at the game with both a lengthy presentation as well as the chance to play for about a half hour. |
Rock,Paper,Shotgun
10.06.2009 |
There were surprisingly few disappointments at E3 this year. Most trips behind a closed door revealed something new and exciting, or reinforced enthusiasm for an ongoing project. EA’s demonstration of Dragon Age sadly did not. If the content shown was indicative, it seems reasonable to worry about with the forthcoming old-school fantasy RPG. I’m just hoping it was not. Rumoured to have been in development for around a decade, the project has been described as a spiritual successor to Baldur’s Gate, and a fresh approach to traditional fantasy ingredients. Not using any D&D ruleset, but rather an infrastructure of their own creation, it sounds like it has the potential to be the triumphant return of a lost art. But I’ve yet to see anything that’s been convincing of this. Previous videos have come and gone, and almost every time I’ve thought, “Well, maybe it was just that voice actor,” or, “Well, it was just a dialogue scene.” I’ve made excuses. After the poor footage shown at E3, I find myself making more. |
Joystiq
04.06.2009 |
Despite being set in ye olde fantasy lands of impossibly large swords and questionable female attire, there's something anachronistic about Dragon Age: Origins. An uncomfortable, zealously juvenile spirit seems to permeate the dragon-slaying proceedings, a feeling that seems to linger even after the game's obnoxious marketing has left the room. Paring BioWare's scenes of war and blood and guts with a Marilyn Manson tune is such a strained ploy, it's almost embarrassing. |
IGN
03.06.2009 |
US, June 3, 2009 - Dragon Age: Origins remains a game that we really want to play, though the current marketing of the game strikes us as a bit weird, if not awkward. The E3 trailer goes for a rock cinematic feel, blending Nine Inch Nails with cuts of giant battles and a little sexy fun time going on between two of the characters. BioWare really wants people to know that Dragon Age is a very mature and morally complex dark fantasy game, but the trailer makes it come off like a teenager's idea of fantasy. |
Shacknews
02.06.2009 |
One of the lingering questions about Dragon Age was how it'll play on a console. Primarily developed for the PC, the game features plenty of World of Warcraft-style action buttons across the bottom of the screen in that build of the game. Porting that directly to consoles would seem a challenge. After getting my hands on the Xbox 360 version, outfitted with a prototype interface, that question was answered soundly: it plays fine. Three of the face buttons are mapped to spells, and the left trigger acts as an alt-toggle, offering six mappings to the PC version's ten. One bumper key takes over healing duty, leaving only a three-button disparity between the two builds. |
Gamespot
02.06.2009 |
EA has been more than generous with the upcoming BioWare role-playing game Dragon Age: Origins. Since the game was announced late last year, we've been privy to numerous hands-on sessions, covering the game's combat, character development, adventure parties, and even a siege. So it was no surprise that EA has managed to pull a new rabbit out of the hat at this year's E3. In a behind-closed-doors session at EA's booth, Dragon Age: Origins lead designer Mike Laidlaw demoed previously unseen gameplay footage and a short hands-on session on the Xbox 360 that, far from the blood and gore that we've seen before, showed off the game's more romantic side and gave us a chance to test the game's console control scheme for the first time. |
Videogamer
11.05.2009 |
As I have stated before, previewing an RPG on the basis of a 30 minute demo is a bit like previewing a restaurant by licking a plate of entrées. Dragon Age: Origins is going to be a massive game, and a half-hour play test could never hope to convey what the full experience will be like. What it can do, however, is give you a sense of how a specific aspect or feature may work. In the case of EA's latest exhibition, during the developer's European showcase, it was just enough time to sample a meaty boss battle from halfway through the story. |
Kotaku
30.03.2009 |
The newest of these ingredients – the approvals system – was showcased at the latest Dragon Age: Origins demo. Actually, it looks a lot like the character interactions in Baldur's Gate II – but in that game, characters wouldn't do better in battle if they liked you. Origins shakes things up by giving you an invisible approval score among your party members. Certain actions you take or choices you make affect the score, netting you approval or disapproval. The more a party member approves of you, the more effective they are in combat – and you also get the Baldur's Gate II perks like hidden side quest or romantic relationships. The less the party member approves of you, the more likely they are to up and leave like they do in Baldur's Gate – but in Origins, they could possibly turn against you, if you do something they really, really disapprove of. |
Gamespot
30.03.2009 |
As it turns out, Sten and Morrigan aren't very charitable personalities. They'd prefer to avoid all optional and risky side quests and just stick to the job at hand, reacting poorly to your benevolent offer to save the blacksmith's daughter. Their opinion of you is measured in an approval stat, and it'll drop a few points with every decision you make that they disagree with. If teammates have a high approval raiting, they'll gain combat bonuses that increase their fighting, defense, and magic skills. But if their approval drops too far, they'll become snide, more openly hostile, and in some cases either cut and run from the party or stage a mutiny to take over leadership. |
Kotaku
30.03.2009 |
The newest of these ingredients – the approvals system – was showcased at the latest Dragon Age: Origins demo. Actually, it looks a lot like the character interactions in Baldur's Gate II – but in that game, characters wouldn't do better in battle if they liked you. Origins shakes things up by giving you an invisible approval score among your party members. Certain actions you take or choices you make affect the score, netting you approval or disapproval. |
Kotaku
27.03.2009 |
You can't have an ginormous fantasy epic without at least three different races elf, human, dwarf, etc. And you can't have elves and dwarfs without racism according to fantasy standard-setter J.R.R. Tolkien. |
Gamespy
10.02.2009 |
Things will not end well between the Dalish Elves and the werewolves. But Dan Tudge, Dragon Age's executive producer, would probably lay a Delayed Blast Fireball on our premises if I go too much into it. This is the rough part about previewing RPGs: It's hard for the host to showcase a lot of things without trampling over the narrative in the process, and as a non-invested onlooker, it's hard for you to care what's happening. You've just met these people, in a sense, and the character navigating the dialog trees is one who's been molded by a stranger. That amounts to likely quite a few moral quandaries whose resolutions you've had no input in. And really, what's an RPG character besides a Gordian knot of attributes, talents, ethical ratings, and miscellaneous magic items? |
IGN
10.02.2009 |
BioWare delivered some disappointment last week when it announced that the PC version of Dragon Age: Origins, which it describes as the spiritual heir to its classic Baldur's Gate franchise, has been delayed. Originally scheduled to ship early in 2009, the PC version will now ship simultaneously with the PS3 and Xbox 360 games that are due out in the second half of the year. EA, which owns BioWare, said that the delay allows it to create one concentrated marketing push for the game, rather than having a staggered release spread over a year. Still, to blunt the bad news a bit, BioWare stopped by the offices last week to give us our first good look at Dragon Age since E3 last summer. |
Eurogamer
09.02.2009 |
Since Baldur's Gate, BioWare has been on a worldwide genre tour. It took on the mighty, crap-spattered Star Wars franchise with almost unqualified success. It weaved a fantastical Far East adventure, blending martial arts with fairy-tale machinery. It created a completely new space-fi world with Mass Effect, and... well, it did Sonic Chronicles, too. |
Gameswelt
09.02.2009 |
Wenn Bioware ankündigt, an einem neuen Rollenspiel zu arbeiten, sieht man bei Genre-Fans immer wieder glänzende Augen und Sabber in den Mundwinkeln. Wundert einen auch nicht, immerhin ist die kanadische Schmiede für einige der größten Rollenspielhits überhaupt verantwortlich. Baldur's Gate, Neverwinter Nights, Knights of the Old Republic, Jade Empire, Mass Effect ... Namen, die jeder kennt, für den der Begriff „Charakterwerte" etwas anderes bedeutet als Ehrlichkeit oder Treue. Mit Dragon Age: Origins hat das Studio aus Edmonton den nächsten potentiellen Hit in Arbeit, den wir in München anzocken konnten. |
PcG Hardware
09.02.2009 |
Mit Dragon Age: Origins wird Bioware, Macher von Baldur's Gate, Neverwinter Knights, Knights of the Old Republic und Mass Effect, ein neues Fantasy-Rollenspiel abliefern. PC Games Hardware hat für Sie probegespielt. |
Krawall
09.02.2009 |
D as Rollenspiel-Genre ist einfach nicht totzukriegen. Jedes Jahr erscheinen Titel, die Fans entweder zu Jubelstürmen oder zu Hasstiraden hinreißen. Die Zahl an wirklich hervorragenden und außergewöhnlichen RPGs der letzten Jahre lässt sich gerade einmal an den anderthalb Händen eines Sägewerkmitarbeiters abzählen. Eine Entwicklerschmiede ist da immer vorne mit dabei: Bioware. Die Rollenspielspezialisten schenkten der Fangemeinde Titel wie „KotOR“, „Mass Effect“ und natürlich den immer noch nicht in die Jahre gekommenen Klassiker „Baldur’s Gate“. Zu dessen Wurzeln kehren sie mit ihrem Titel „Dragon Age: Origins“ zumindest ansatzweise wieder zurück. Welche Parallelen es zu diesem Meilenstein gibt und was das Spiel sonst noch zu bieten hat, konnten wir bei einem mal wieder viel zu kurzen Hands-On-Termin erfahren. |
PC Games
27.01.2009 |
Er wird viel beschworen, der Geist von Baldur's Gate. Kein Wunder, beim Anspielen von Biowares neuestem Rollenspiel-Epos Dragon Age: Origins sind Familienähnlichkeiten zum geliebten Klassiker schwer von der Hand zu weisen. "Wir haben auf unsere Fans gehört", erklärt Executive Producer Dan Tudge die Rückbesinnung. In schicker "Über die Schulter"- nah-dran-Ansicht erforschen wir in einer frühen Mission der Elfen- Herkunftsstory eine geheimnisvolle Höhle, bewundern stilvoll zerbröckelnde Gemäuer, gruselige Spinnweben und bläuliche Ausleuchtung. |
CVG
28.12.2008 |
Why no-one has created a Lord of the Rings single-player RPG is a mystery. We've had online adventuring, we've had decent RTS games, and we've had beat-'em-ups with Gandalf-quad-damage-combos but, the canned LOTR: The White Council aside, no modern RPG from the original fantasy universe. But BioWare are about to steal this unused thunder with their own world, but one which reeks of coneys, Sarumans and "You shall not pass!". |
GameStar
08.11.2008 |
Nach dem Scifi-Abenteuer Mass Effect finden die Rollenspiel-Experten von Bioware zurück zur Fantasy – zu einer düsteren, brutalen Variante. Dragon Age soll mit dunklem Charme das Erbe des legendären Klassikers Baldur's Gate antreten. |
Videogamer
05.09.2008 |
Dragon Age: Origins is nothing like Mass Effect. It's an RPG, yes, with stop and start combat and lines and lines of dialogue, but the similarities stop there. For Bioware fans who have been sitting in front of their PC monitors praying for the developer to follow up on the Baldur's Gate series, this is undoubtedly a good thing. Indeed Dan Tudge, the game's executive producer and project director, begins our behind closed doors demo at Leipzig Games Convention 2008 with a bullish proclamation: this is the "spiritual successor" to Baldur's Gate. |
Play.tm
04.09.2008 |
We've known of Dragon Age's existence for literally years, but despite the fact that the name has been banded around for what seems like an age, BioWare had resolutely refused to fill us in on any more details before Mass Effect's release on both the Xbox 360 and PC had passed. |
4Players
22.08.2008 |
Vor wenigen Wochen feierte Dragon Age: Origins seine Premiere in Los Angeles (zum E3-Eindruck), in Leipzig hat Produzent Dan Tudge jetzt noch etwas mehr von dem Rollenspiel gezeigt, das vom Team gerne als "geistiger Nachfolger" von Baldur's Gate 2 bezeichnet wird. Kann man von BioWare etwas anderes erwarten als das große Epos? Nein. Und wenn ein Entwickler selbst der abgegriffenen, vor Klischees triefenden Fantasy frische Impulse abgewinnen könnte, dann die Kanadier. |
Gameswelt
21.08.2008 |
Mit viel Spannung wartet die Rollenspielergemeinde auf den neuesten Titel der Kanadier nach dem famosen 'Mass Effect'. In 'Dragon Age: Origin' geht das Studio zurück zu den Wurzeln epischer Fantasy-Rollenspiele. Bei der Präsentation auf der GC 2008 in Leipzig betonten die Entwickler, dass es sich bei dem Spiel quasi um einen geistigen Nachfolger von 'Baldur's Gate' handelt. Allerdings keinen inhaltlichen, denn für 'Dragon Age' hat Bioware sich eine komplett eigene Spielwelt einfallen lassen. |
GameSpy
21.08.2008 |
Dragon Age: Origins promises to bring the PC-style RPG back to the PC, following the long spell it's spent moonlighting on Microsoft consoles. When formally revealed last month at E3, it hit many of the touchstones required before it could be deemed authentically BioWare: "pause 'n play" combat, fertile dialog trees, and moral choices (evidenced by a hapless caged prisoner, who Executive Producer Dan Tudge promptly chose to shank). But its debut demo didn't touch on character creation and advancement -- a big deal for a studio whose games are renowned partly for the depth they've reverse-engineered from D&D and d20. |
Gamestar
26.07.2008 |
Totgeglaubte leben länger: Nach fast zwei Jahren Sendepause taucht das neue Rollenspiel der Baldur’s-Gate-Entwickler endlich aus der Versenkung auf. |
Eurogamer
25.07.2008 |
Entwickler auf dem ganzen Globus werden nicht müde, den Kampf Gut gegen Böse, Schwarz gegen Weiß, Monat für Monat, Jahr für Jahr in einer ewigen Litanei der Fantasy-Plattitüden herunter zu beten. Elfen, Orks, Drachen, Oger, Zauberer, Trolle, die Welt der Rollenspiele wird auch 2008 in das enge Korsett der Tolkienschen Herr der Ringe-Saga gepresst. Nur selten wagt es ein Studio, mit ein wenig Sex, mehr Brutalität, neuen Entscheidungen oder gar einer anderen Zeitlinie aus diesem Teufelskreis auszubrechen. Gefesselt an den Massengeschmack ertrinken Spieler und Studios gleichermaßen in ihrem selbst produzierten Dilemma und haben auch noch Spaß dabei. |
Eurogamer
23.07.2008 |
The subtitle says it all - and BioWare isn't exactly trying to disguise its ambitions, either. The E3 demo of Dragon Age: Origins we saw was presented by Dan Tudge, pointedly introduced as executive producer of the franchise. Days earlier, Greg Zeschuk had confirmed the nascent series will come to consoles in some form, after this PC game. This one will run and run, if BioWare and EA get their way; we may now know that the studio's in-development MMO is no Dragon Age, but we'd be surprised if that idea wasn't already twinkling in someone's eye. |
Gameshark
22.07.2008 |
When Dan Tudge describes Dragon Age: Origins as the “spiritual successor” to Bioware’s celebrated Baldur’s Gate series, he’s understating things a bit. Dragon Age is Baldur’s Gate, only prettier, deeper and with no Dungeons and Dragons license. It has party based tactical combat centered on a main character, action you can pause mid-stream to get a handle on everything around you and very traditional dialog trees. |
4Players
18.07.2008 |
Wie um kaum ein anderes Spiel war im Vorfeld der E3 die Geheimniskrämerei so groß wie bei Biowares neuem Rollenspielspektakel. Bereits vor einigen Jahren als spiritueller Nachfolger des Klassikers Baldur's Gate angekündigt, legte sich ein Mantel des Schweigens über das Abenteuer, das von Bioware als "Dark-Fantasy Rollenspiel" deklariert wird. Doch in Los Angeles wurde der Vorhang gelüftet. Und wir waren vor Ort, um uns von Dan Tudge, dem ausführenden Produzenten der Dragon Age-Franchise, durch eine Demo führen zu lassen - eine Demo, auf die "das Team sehr stolz ist". |
Onlinewelten
18.07.2008 |
Wenn BioWare mit der Phrase "spiritueller Nachfolger von Baldur's Gate" um sich wirft, sind es nicht nur ein paar langhaarige Mit-35-noch-im-Keller-P&P-Spieler, denen das Pipi in die Augen steigt. Schließlich ist das mehrere Hundert Stunden lange Epos um das Kind des Bhaal, diese herzzerreißende Geschichte um Minsc, Boo, Imoen und Jaheira besser als Nudeln in Rahmsauce. Und genau dieses 98er-RPG-Beben wollen die Kanadier mit Dragon Age erneut entfachen. Nur eben rauer, erwachsener, blutiger. |
Vodoo Extreme
18.07.2008 |
If you polled one hundred PC/RPG gamers asking who their favorite developer was, odds are, BioWare would be up there near topping the list. If you quizzed the same bunch, asking what their biggest problem with the developer was, it would have to be that the Canadian company has been making too many console titles – good as they are – that just don’t appeal to them. Well, ladies, that’s all about to change. While it might appear to the outside world that it has abandoned computer gamers, the real story is that they have been busy at work the past four years on perhaps its most ambitious single player project yet... |
Krawall.de
16.07.2008 |
Bei unserem ersten Preview zu „Drakensang“ haben wir noch gedacht: Nur ein deutscher Entwickler kann auf die Idee kommen, heutzutage noch ein so komplexes Spiel für den Massenmarkt zu entwickeln. Wie sich herausstellt, war das nur halb richtig. Denn ausgerechnet Bioware, die mit großem Erfolg seit Jahren die Komplexität der klassischen Rollenspiele abgeschliffen haben, kehren nun zu ihren Wurzeln zurück. „Dragon Age“ verspricht Begriffe wie „Party-Management“ zurück in den Wortschatz des Spielers zu holen und will in seinen Kämpfen vor allem strategisches Denken anstatt präzisem Anvisieren fordern. All das jedoch kombiniert mit moderner Technik und all den schönen Verfeinerungen im Spielablauf, die man in Titeln wie „Mass Effect“ schätzen gelernt hat. Klingt für den alteingesessenen Rollenspieler fast zu schön, um wahr zu sein. Nach einer ausführlichen ersten Präsentation des Spiels konstatieren wir jedoch: Im Großen und Ganzen stimmt es wirklich. |
IGN.com
15.07.2008 |
Dragon Age is a game with a lot of mystery behind it. BioWare first revealed its existence four years ago, but then went totally quiet about it until recently. All we knew before was that it was an epic, fantasy-based single-player role-playing game and being billed as the spiritual successor to Baldur's Gate. Four years is a long time to wait to ask questions, and BioWare purposely avoided answering many of them today, promising to reveal more details later. Still, the company showed us Dragon Age, and it looks every bit like a BioWare RPG. |
1up.com
15.07.2008 |
What's the game about? Dragon Age: Origins is the game old-school BioWare fans -- and PC role-playing game loyalists -- have been awaiting for a long, long time. Announced and first shown at E3 in 2004, the "spiritual successor" to the company's hallowed Baldur's Gate RPGs on PC (the last of which came out eight years ago) has mostly remained out of the public eye ever since. And that wasn't an oversight; BioWare Joint CEO Greg Zeschuk admits that for the last few years, his company's outward focus has been "Mass Effect Mass Effect Mass Effect," despite the fact, of course, that development on multiple titles has continued in-house. He describes the early announcement as a small but significant message to PC gamers. "We wanted people to know we were still a PC developer, and that we're serious PC players," he says. But now, with a promised release date of early 2009, BioWare is at last ready to bring Dragon Age into the spotlight. |
Gamespy
15.07.2008 |
Tudge played a melee-type for about half the demo, and the abilities on display were more or less what you'd expect: shield bashes, multiple-slash flurries, and plain old auto attacks. Things got much more interesting when he switched to a "mage" (his words; he also confirmed during a brief Q&A demo that "There will be 'classes' in Dragon Age for sure."). While the spells his mage hurled comprised your typical fantasy fare (fireballs, blizzards and the like), the ways that their effects interacted seemed straight out of BioShock. Example: after spilling a "grease" spell effect on the ground, Tudge's mage set the puddle ablaze by following up with a fireball. In another instance, an enemy's grease fire was extinguished by a blizzard. When he unleashed a tempest (think: a low-grade local thunderstorm), it almost looked like he agitated the targeted grease fire. Tudge referred to this as the "spell combo" system, and said that while many effects will be spelled out throughout the course of the game, others will be revealed through experimentation. |
CVG
09.01.2008 |
Ten years ago, when the RPG masters BioWare released their first big game, Baldur's Gate, we were content with the highest fantasy: to play along with template elves and grinning kobolds. But something has changed since then. With authors such as George R R Martin producing grittier, bloodier takes on fantasy, and film-makers like Peter Jackson emphasising the war and corruption at the heart of Lord of the Rings, it's no longer enough to fill a fantasy game with comedy orcs. Fantasy has moved on, and games are only just starting to make the transition. |
PC Games
27.11.2007 |
Der Name des Spiels schreit es aus sich heraus. "Ja, ich bin ein weiteres Fantasy-Rollenspiel... komm schon, du willst es doch auch". Doch abseits des aus dem patentierten Namensgenerator herausgeplumpsten Titels verspricht Dragon Age, ein Rollenspiel erster Güte zu werden - mit einigen Unbekannten. |
Eurogamer
05.10.2007 |
Es klingt nach einem leichten Anflug von Größenwahn, wenn ein Entwickler sein kommendes Rollenspiel erst einmal mit drei festen Größen der Fantasyszene auf Augenhöhe stellt. Es soll in der Tradition von Baldurs Gate 2 stehen, inspiriert von den Bildern Frank Frazettas und den Büchern George R.R. Martins. |
CVG
06.04.2007 |
You and I both know that BioWare are fundamentally one of the most important development houses in the known world, but despite a small flotilla of amazingly crafted games, they've always been slightly masked behind licenses and console releases. They've shocked and awed us, but they've been modest about it. They've never climbed upon a metaphorical pub table, disrobed and bellowed: "My name is BioWare! And these are my giant, fantastic and gobsmacking role-play balls!", before placing them in a pint glass for public viewing. |
PC Games
23.02.2007 |
Aus Baldurs Gate 3 wurde nichts. Von Fallout 3 weiß man nichts. Neverwinter Nights 2, Gothic 3 und The Elder Scrolls: Oblivion sind schon draußen. Das nächste große Story-Rollenspiel heißt also: Dragon Age. Zum ersten Mal traut sich Bioware den Verzicht auf Lizenzen wie Star Wars und Dungeons & Dragons zu. Hier soll ein eigenes Fantasy-Universum entstehen, ausstaffiert mit Details, wie sie Tolkien literarisch zelebriert. Zwerge, Elfen, Drachen und klassische Magie inklusive. |
CVG
12.02.2007 |
For years, RPGs had to rely on text to communicate their stories, dialogue and scenes. Technological advances created new avenues - we started seeing expressions, hearing voices, understanding how characters felt without being told >Bob is angry!< But it's never reached the level of sophistication we've grown used to in other media. Where are the pregnant pauses, the glowering looks, the terrified faces and the cheeky grins that would give our heroes and villains true depth? BioWare understand that their audience is growing up. We expect more from our entertainment: more depth, darker themes, subtle tones and complex characters. |
Rebell
22.01.2007 |
Das kanadische Entwicklerstudio Bioware, dem wir einige der schönsten Rollenspiele der Computergeschichte verdanken (Baldurs Gate, Knights of the old Republic), löst sich mit seinem neuestem Projekt Dragon Age von bisherigen Lizenzgebern (Star Wars, Dungeons and Dragons), um endlich die unzähligen Ideen für eine eigene Fantasywelt zu verwirklichen, die sich im Laufe der Jahre angesammelt haben. Dreckiger, detailverliebter und vor allem anders als typische Tolkien-inspirierte Welten soll diese sein, ohne dabei Fans klassischer Fantasy vor den Kopf zu stoßen. |
GameStar
24.12.2006 |
Es gibt nicht viele Entwickler auf der Welt, die sich komplett auf Rollenspiele verlegt haben. Unter diesen ist Bioware sicher das renommierteste Studio – Titel wie Neverwinter Nights, Baldur’s Gate 2 oder Knights of the Old Republic sprechen für sich. Wir waren exklusiv vor Ort, um uns das jüngste Werk der Kanadier anzuschauen. |
1 Up
07.12.2006 |
BioWare tends to roll 20s. We have had the opportunity to work with some of the best licenses, IPs, and world settings, says Greig. We worked with D&D, Star Wars...and those have been great. The license holders have been good about letting us create stuff in their worlds. But no matter what you do, someone else actually owns it, and you have to respect their wishes and desires. And we'd come up with killer ideas that just didn't fit into those world settings. If you're building your own, it gives you a chance to explore those themes. |
Gamebanshee
11.08.2004 |
Have sword, will travel. Baldur’s Gate (1998). Shadows of Amn (2000). Neverwinter Nights (2002). Knights of the Old Republic (2003). These games are a veritable history of modern CRPGs. They also have one major thing in common, aside from redefining the genre, being based on best-selling licenses, and garnering numerous game-of-the-year awards. They are all developed by Canadian company BioWare. |
Gamespot
14.05.2004 |
With games like the Baldurs Gate series, Neverwinter Nights, and Star Wars: Knights of the Old Republic under its belt, BioWare stands as one of the most, if not the most, experienced developers of role-playing games in the world. Just prior to E3, the company announced that it is currently working on a new high-fantasy-themed computer role-playing game called Dragon Age, which will feature an original setting rather than be based on the Dungeons & Dragons license or other existing property. At the Electronic Entertainment Expo, we had the privilege to take a look at a concept demonstration of the game, which gave us a feel for the new setting as well as an idea of what the gameplay itself would be like. What we got was just a taste of the game, but we cant wait to see more. |
Actiontrip.com
12.05.2004 |
It appears that BioWare is tired of tinkering with licensed franchises like Star Wars and D&D, and are looking to thread new ground by basically creating their own fantasy worlds that theyll be able to mould and shape to their hearts content. Thats exactly what Dragon Age, their new PC action RPG, is all about. BioWare cofounder Greg Zeschuk calls the game a spiritual successor to all of our recent games, and goes on to add that Dragon Age melds the fun of party interaction from Baldurs Gate, the community and multiplayer aspect of Neverwinter Nights and the tactical combat of Knights of the Old Republic. You cant argue with such a concept, can you? |
IGN
12.05.2004 |
E3 2004 is a show of sequels. Half-Life 2, DOOM 3, Sims 2, Knights of the Old Republic II. Sure, they all look great, but we still like being a little surprised, and seeing something new at the big show. Thankfully, BioWare delivered today with an RPG that, although familiar, is something completely new at the same time. Although BioWare is probably best known for their Dungeons and Dragons based Baldurs Gate series, Dragon Age isnt another foray into the D&D universe. As Joint-CEO Ray Muzyka told us, Dragon Age is the spiritual successor to Baldurs Gate. However, Dragon Age has nothing to do directly with Baldurs Gate. |
Gamespy
12.05.2004 |
After years of doing licensed games for the Dungeons & Dragons and Star Wars universes, BioWare has spread its wings into its own properties. It started with Jade Empire for Xbox and now moves to the PC with the just announced Dragon Age. This is a spiritual successor to all or our recent games, said BioWare cofounder Greg Zeschuk. This melds the fun of party interaction from Baldurs Gate, the community and multiplayer aspect of NevErwinter Nights and the tactical combat of Knights of the Old Republic. We wanted to take all of that and put it together in a new game that was our own. |